How do we make a game about that? Well, that's a job for the Storyteller. Ok, so we need to rebuild our lives from the ground up, or cope with our new realities while fitting them into our old lives. Actually, this is probably one of the worst case scenarios, as it raises the complications of your life drastically, whereas if time didn't match up with your Durance or if you can't handle your Fetch, you can just go rebuild a new life to suit your new existence. Even in this case, your eyes are open to a completely new world that you simply cannot ignore, a world that continues to put your existence under threat, not to mention that of your loved ones. Best case scenario, time didn't progress too far while you were abducted, you came back looking (to regular people) mostly the same as when you left, and you either ousted your Fetch or never had one.
More to your question of "am changeling now wat do?" as many people have stated already, this is a game about recovering from trauma, rebuilding your life, and staying sane. We're the PCs and we're stronger, or at least more interesting than that. For the same reason that we're not playing werewolves that look at the world and fall directly to Harano, and for the same reason that we're not playing vampires who, after seeing the hopelessness of their condition and position go greet the sun: that's not a fun story or a fun game. The simplest answer to this is that while that might be an understandable, while extremely unhealthy coping mechanism for people, we're playing a modern fantasy game and we're playing the main characters. With the themes described, I'm having a hard time understanding why the games don't devolve into the group simply holing up in a basement and becoming drug abusers. Each episode is ~1 hour long, quite often shorter, but occasionally longer. You can find them around the web I'm sure, perhaps on youtube. Unfortunately their old website seems to be defunct. One of my favorites for C:tL, is At Sixes and Sevens. Though I always recommend Chronicles of Darkness because it has bunches of extra merits & systems you can use in any other CofD setting.Įdit: If your looking for a good let's play postcast that are on the shorter side.
If your looking to pick up CtL, be sure to grab the 2nd edition as it's entirely self-contained, meaning you need no other books to run it.
#CHANGELING THE LOST 2ND EDITION SUMMARY OF POWERS SERIES#
I recommend The Primogen on youtube, who has a series of lore videos on the game, to help you get an idea of what it's all about. It can be hard to get your head around it since it's just so abstract. Listening/watch or reading a let's play can help you figure these things out. Obviously it can be much more nuanced than that, just as the games you mentioned. Changelings come together both for safety and help dealing with the PTSD of their survival, and as protection and safety from their Fey Keepers who are always hunting them, and the huntsmen they send after the changelings. But CofD is fairly different under the hood.Īs to what CtL games are like a fairly common theme is that of escaping a terrifyingly alien world and back into a world that is both like they remember, and startlingly different. The two systems are similar on the surface, both having attributes & skills, merits, a morality system, etc. Were as VtM & MtA are World of Darkness (classic, revised, 20th anniversary edition, etc), aka Storyteller System.
Do note that Changeling: the Lost is a Chronicles of Darkness game, aka the Storytelling System.